r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/MimeTravler 4h ago

The fact that elite mobs in a group are worth less than regular mobs solo is kinda ridiculous.

I never liked spamming dungeons to level and enjoy questing much more but they should both be viable options. Grouping for dungeons brings players together just as much as their camp mechanics if not more imo.

Removing the summon stones works to bring people together because you need to be by the entrance to get an invite typically so people just hang out near it. But nerfing the xp just makes these runs shorter and during the run is when I meet the most people.

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u/Aleious 2h ago

I always expected they would make a dungeon summon stone attune questline that ended with you going to that dungeons stone to touch it.

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u/kopecm13 21m ago

Yeah they should just give that exp stacking debuff for dungeon runs per day

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u/Major-Bookkeeper8974 4h ago

Small point, but you don't need to be near the dungeon at all.

I listed myself as a tank for deadmines on the LFG tool whilst I was in Tanaris and got an invite about 10 seconds later.

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u/MimeTravler 4h ago

Yes you don’t need to actually be in the area to be listed in lfg but if you’re far away most groups will drop you once they realize. Some will wait for you though.

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u/Visual-Scallion1535 1h ago

if they have a lock they will just summon you