r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Irator1 4h ago

This is the first "dungeon change being bad" post i've seen that hasnt been downvoted to hell...

Dungeon xp changes were bad ideed and i have made posts about it on reddit and blizzard forums and it seems like the attitude towards the problem is shifting slightly.

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u/Dralun21 4h ago

Because people are insanely short sighted. I'm pretty confident as time goes on this change to dungeon xp will just look worse and worse.

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u/drylce101 4h ago

Will look bad when in a month tanks will be hard to find, especially one that has all their quests ready to go. I bet it’ll mostly be people with higher level guildies blasting them through the lower level dungeons for quests

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u/EBeerman1 3h ago

Not sure how the meta isn’t to have a high level carry you through the quests. The exp is so minimal from the mobs, who cares if you have a normal group vs a high lvl anymore

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u/Magisch_Cat 3h ago

Not sure how the meta isn’t to have a high level carry you through the quests.

Because the cap is lv.20. It absolutely will be on launch proper. Who cares about the sub 2k combined kill xp vs getting the dungeon done 3 times faster. It will be all carries and boosts, more so then ever before.

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u/esoteric_plumbus 2h ago

I wonder how much it being a mega server will come into play. Like generally old classic servers people outlevel the lower brackets but with so many players on 1 server it might be enough to sustain a couple groups at each level range even when most are 60. I do think carries will be a huge thing tho, since all ppl will care about is doing quests.

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u/Coaxke 2h ago

Blizzard has also said they are open to adjusting it. I'm sure before all is said and done we'll land in a middle ground and everyone will forget all about it

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u/Dralun21 1h ago

I'm hoping so. That would probably be the best case outcome.

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u/Legitimate_Match_708 3h ago

Yeah cause the monkeys paw curled and they finally get to see why its a stupid idea like we've been saying.

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u/Magisch_Cat 3h ago

I was gonna say, people called this exact scenario underneath the asinine posts suggesting this over the past 2 years.

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u/mindFlayer 3h ago

Anyone who has actually played the beta knows this change is bad. Literally everyone I've talked to in my groups are strongly opposed to the changes.

Only toxic casuals on here are mad about people wanting to grind XP in dungeon groups while they quest by themselves. They don't want other people to have more fun than them.

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u/Nrgte 39m ago

It's the reason I'll be rolling PvE instead of PvP even though I love open world PvP. But without dungeons there is no escaping the hellzones that'll be Stranglethorn, Tanaris and I'm sure the new Riverglades won't be too pleasurable on release either.

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u/Danul 1h ago

Some idiots keep on arguing that it's an improvement due to the "world being alive" with people running around questing or similar nonsense.

Even in Era this isn't an issue, so why would people choosing to dungeon spam be a problem when the current megaserver system ensures you are always on an active layer?

God forbid that players drawn to tank and healers rolls would actually want to play socially instead of questing, surely this current system won't result in tank and healer shortages!

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u/Bananastockton 1h ago

Yeah my kneejerk was this is a horrible change but got ignored as well. Glad people are coming around, it is indeed a very very bad idea for classic wow in its current state

Decaying per run is ok, but like do we really need it anymore? We are on 1 massive server let people play how they want their is gonna be plenty of people out in the world anyway

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u/NN11ght 30m ago

I thought we would have to wait at least a month or two after launch for people to change their tune but looks like it only took a couple weeks of beta lol

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u/foomits 4h ago

If they were so worried about spell cleave dungeon spam... there are several MUCH better ways to address it. The most obvious would just be dungeon lockouts... you can do each dungeon 2 or 3 times a day. You could do AOE nerfs in low level dungeons...

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u/Simirilion 3h ago

That still wouldn't fix the complaints I am seeing. What I am seeing is people are pissed they can't stay in the same dungeon(or in the case SM multiple dungeons) during a whole level range. A lockout would still prevent that.

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u/Spirited-Sorbet-2775 3h ago

Or you get diminishing exp on reruns. First run of the day full exp, second run -25%, third -50% and so on.

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u/triala 2h ago

I think a dungeon cool down would be good. Maybe you can run 2 back to back then there is a CD (like an hour between runs) to discourage spam running. This way the XP is maintained at the old levels but there is less incentive to spell-cleave etc.