r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Afraid-Document-8597 4h ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

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u/ABDLTA 4h ago

They should have just done the "once per day" rule that HC currently has

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u/Nrgte 3h ago

No they shouldn't have done anything. It was never a problem.

The current solution has a myriad of issues.

  1. Like op mentioned, mobs that are not part of a quest get skipped. Every dungeon run will be a speedrun.
  2. There are certain quests that just don't drop enough for the whole group, meaning you either have to abandon it or go again. Cabinets in Gnomeregan or Twilight Talismans in BFD come to mind. This will feel terrible especially for longer dungoens.
  3. The friend or guildie has already done the dungeon and would like to help to complete the group. Well now it's a waste of time.
  4. People will just get the items they need and then abandon the group.
  5. People will just not run fringe dungeons with few quests anymore. Good luck finding an SFK group on Alliance. It's fine now in the beta because 20 is max level, but on launch people will not waste their time with this.

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

Besides, it's not like boosting in the open world is not a perfectly fine alternative.

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u/EnthusiasmWest4481 3h ago

this like they nerfed mages blizzard slow to deal with boosting just tune down quest xp and revert xp from mobs

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u/no_terran 3h ago

Everyone keeps saying this. But the talents on forever give a total of 73% between permafrost and improved blizzard. While it was 75% in classic. The real nerf is that only the first 4 targets will be slowed no?

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u/nacholibre711 3h ago edited 3h ago

Not exactly sure where you are getting those numbers. Improved Blizzard was completely gutted. The duration of the slow getting nerfed is maybe worse than the actual slow %.

Blizzard (with all relevant talents) went from:

75% slow for 4.5 seconds to

50% for 2 seconds

Cone of cold slow was also significantly nerfed in a similar way, so mage AoE farming solo with the old methods is pretty much dead.

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u/EnthusiasmWest4481 3h ago

I dont recall I just remember they nerfed and thought it was to deal with dungeon boosting

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u/no_terran 3h ago

Actually I misread permafrost. It's down to 50% now

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u/Gassenger 3h ago

They can deal with boosting other ways than getting a class or attempting to gut them. Like xp proximity is an easy one that D2 did in like 2003 lmao