r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Tyriosh 3h ago

as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad

I feel like its the other way around. Some of my negative experiences in classic dungeons were groups of people who wanted to optimize dungeon grinding and were annoyed if you didnt know the specific strats for that, especially as a tank. If I'm running a dungeon once or twice, I'm much more likely to stick together because replacing someone is a waste of time.

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u/RickusRollus 2h ago

there wont be a twice man, you get all the quests, wait 30 min to find a tank, do it once and move on. Especially with new dungeons filling in the spots along the way, one dungeon quest run is basically guaranteed to bump your XP enough to either do a different dungeon with quests, or open a new open world quest hub with a bunch of juicy kill quests (where the mobs actually give XP) there are no items pre 45 that you will give a shit about from a dungeon to bother doing it multiple times