r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Rejolt 3h ago

This is a lot less toxic than the alternative where everyone is just forming SPELL CLEAVE groups to farm dungeons over and over and over and over.

Blame min-max mentality not the dungeon change

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u/fishbake 3h ago

If the problem is spell cleave, wouldn't it make more sense to just nerf spells and cleaves?

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u/Live-Habit-6115 1h ago

Or they could adjust the dungeons to make skips more difficult to do. Wider aggro radius, add a wall here and there, stuff like that 

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u/Agreeable_Concept272 2h ago

No. The goal is to get players interacting out in the open world. Hence the campsite feature they added.

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u/fishbake 1h ago

The world is already overflowing with people, and it'll never be a problem as long as you've got a megaserver with multiple layers.