r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 4h ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

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u/avocadorancher 4h ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/The-Only-Razor 2h ago

It didn't. Everyone saying it was the optimal way to level are wrong. Absolutely no leveling guide tuned to maximum efficiency recommends dungeon spam.

It's probably the laziest way to level, which I guess is a fair argument against it. I would argue that's fine though, and that these changes are trying to solve a problem that doesn't exist.

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u/So_Full_Of_Fail 1h ago

Its the fastest in the world where you have to compete in the open world for spawns, deal with open world lag, etc.

That part fixes itself after the first like month as the playerbase stratifies across zones.

The classic launch on high pop servers, the first couple weeks the open world was a shitshow.