r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Br0keNw0n 2h ago

It’s more than that. It’s also gonna lead (and I’ve already seen this first hand) to players dropping group as soon as a boss doesn’t drop the loot the want or as soon as their quest is completed. If there’s nothing to gain from completing the rest of a dungeon for the average player, relying on their altruism is never gonna work out.

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u/RoosterBrewster 2h ago

Sounds like in retail when people were farming the first boss in LFG and eventually blizzard had to implement a leaver debuff. 

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u/Deep-Cut201 2h ago

The classic "this thing that already happens might still happen."

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u/Br0keNw0n 1h ago

I didnt say it hasn’t happened in the past, but if you take away all incentive to stay then the chances it occurs goes way up.

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u/NewBlood94 2h ago

This happened all the way back in vanilla as well, not that I don’t agree with you

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u/IDownvotedYouToday 2h ago

Cataclysm had the worst example of it, with tanks dropping after the first boss in Stonecore, like literally 3 minutes into the run.

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u/Br0keNw0n 1h ago

I’m not disputing that but in leveling dungeons most times players still stay since you still can gain exp. Take that away and the probability of people ghosting groups goes way up.

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u/whowatchestv 1h ago

We need individual player ratings, only allowed to be given by people they’ve grouped with. 

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u/deltarho 1h ago

Holy fuck please no.