r/gachagaming • • 7h ago

General Gacha Revenue Monthly Report (September 2026)

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194

u/Malschaun2 6h ago

After 6 years still (or again) at the top is a big feat for Genshin. Deserved though, they have been incredibly consistent. It's like a perfectly running clockwork.

70

u/casualgamerTX55 6h ago

That's true. And also there's no beating Genshin during anniversary combined with Snezhnaya character banners.

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u/aircarone 51m ago

Genshin still a few banners that will surely end up as heavy hitters. Tsarita, Asmodeus (maybe), Dainsleif, Rhinedottir, Madame Ping, Alice, Signora, Capitano, etc. - some are almost guaranteed (Tsarita, Dainsleif) but any of the others, if they turn out to be playable, would make huge bank (ok maybe not Madame Ping but i bet she would still be popular).

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u/luciluci5562 27m ago

And they don't do anniversary main push banners nor spending events.

So there's like zero FOMO tactics at play here (yes, even if Vesna and Vody are on the same 1st half, Vesna is skippable because of Yumeglorp).

44

u/Dramatic_endjingu 5h ago

After paralogism patch it’s been running crazy strong and stable, like everything just works out fine for them. It’s insane.

10

u/FlameDragoon933 5h ago

heaven's mandate

8

u/Dramatic_endjingu 4h ago

By the moon’s guidance

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u/TheCapybara9 2h ago

Let the wind lead.

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u/aliencreature9 2h ago

because miliastra

-34

u/Optimal-Will8112 5h ago

yeah because that was the patch where they gave a damn about story and "being genshin" again after natlan.

12

u/Dramatic_endjingu 5h ago

I mean Natlan era was the one that they tried to do things extra way but it didn’t worked out. It still gave the devs experience and some of the features were developed to what we see in Genshin today. I can’t wholeheartedly say that Natlan was bad, it just wasn’t really my thing.

19

u/Saahil_08 GI/ZZZ/HSR/Endfield 5h ago

I loved Natlan World quests tho I think it was Natlan that saw a huge improvment on how they present world quests and since then it has only improved.

I feel like Natlan finale left a bad impression to a lot of people including mine....but tbh everything but the Finale was really solid Archon quest wise, it wasn't Nod-krai lvls of good but much better than Inazuma for sure.

4

u/ganzz4u 4h ago

any quest is better than inazuma, the floor is nonexistent

3

u/Dramatic_endjingu 4h ago

I think the way they took the story was too much ‘Mavuika&friends feat. Capitano,mc and Ororon’ where Mavuika has the most screentime. But even then they didn’t do justice to her story since she’s such a cool and strong character inside out, failing to showed off her complexity of being the ‘perfect sun’ human archon (where she is too selfless that it hurts, they never managed to make people understand her at all if they didn’t read her character story and did some reading between the lines) was on them.

Otherwise Natlan was the nation that they started upping story presentation. Longer cutscenes with better quality, more characters animation like hugging or holding things, interactive maps for only story usages etc. Even the meeting point was born from the feedback of tribal quest. People praised Nod Krai to high heaven but without Natlan it wouldn’t have been that good. And I actually had so much fun with events and exploration. They can never make me hate Natlan.

-3

u/speganomad 5h ago

It basically took a really nice finale and did it in a more boring worse way AND butchered a popular character to do it.

-1

u/Aeso3 5h ago

For me, the way they handled Capitano and killed all my hype and anticipation that made me just nope out of the game.

-3

u/Saahil_08 GI/ZZZ/HSR/Endfield 4h ago

Tbh they handled Capitano perfectly it was Mavuika that they fumbled. Capitano's entire life goal after the cataclysm was to die and since he had so many souls inside him that also needed to be put to rest he had an even greater responsibility and the way he challenged Ronova to trigger a paradox due to his curse was awesome to witness.

Right now he is certainly not really "Dead" his soul was absorbed by the Lord of the Night kingdom and that's also is what's powering her up to help her maintain Natlan's leylines.

It's a beautiful story Capitano's that is.

•

u/Aeso3 1h ago

I disagree. I find his story to be rushed and convenient plot device to spare Mavuika from dying. And I feel it didn't really help that he had so little screen time, and not doing much for most of the final archon quest, other than aura farming and dipping out.

Having an end of goal wanting to die feels like a convenient way to push him out of the spotlight and remove any potential for playability.

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u/Saahil_08 GI/ZZZ/HSR/Endfield 58m ago

As far as his story and reasoning goes it all makes sense given the Kanriah'n lore...but at the same time having so little screentime is the result of the entire region story being cramped into just a few acts...that decision hurt all the characters tbh.

1

u/theytookallusernames 4h ago

In retrospect, the only thing I wasn’t so enthusiastic about during Natlan was the AQ. The WQ remained excellent (even if I couldn’t care about the Little One at the beginning), the world designed remained interesting even though I didn’t like the idea of it getting more and more linear, and the lore remained great. The music too remained excellent. If you’d consider that a flop, that’s on you and your own expectations. I would’ve loved to see more melanin but from the few ones we got, Mualani and Xilonen are still among my favourite character designs in Genshin ever.

It wasn’t the most successful experiment definitely but I think it’s still a worthwhile endeavour by the devs if only to see what works and what doesn’t.

Considering how successful Nod-Krai and now Snezhnaya are, that makes only a single “flop” since they doubled down on scope since Sumeru. That’s a 80% batting average any RPG series would love to have.

1

u/Dramatic_endjingu 4h ago

They already had successful formula from Sumeru and Fontaine but still decided to try and bring changes, did different things for Natlan. And I gave them credit for that, no one can tell me the devs don’t love this game. It wasn’t all that successful and there were weird things but it was a fun ride. And the ending patch with Benny was perfect.

•

u/theytookallusernames 3h ago

The entire discourse of Genshin allegedly phoning it in that has been so loud since Natlan is so confusing to me. If anything, how much they tried to mix up the gameplay and the world design are only showing they did the exact opposite.

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u/Giantship 3h ago

For me Natlan was the breath of fresh air the game needed before going into the final arcs of the game.

They improved the game a lot during that time and started putting more effort into the game overall.

Even story wise I believe it had the best 4 first acts in the game at that time before that dogshit last act.

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u/Rare_Marionberry782 20m ago

The worst is that we had to wait a whopping 3 months just to play that Act V… which was disappointing. Act IV was great for an ending and Act V should have just been the epilogue, cuz we mostly ride the wave and beat that Abyss without much tactics or brain, just trust in the power of friendship. Then spent half the Act dancing and celebrating. Thankfully they learnt and upped their game for NK and Snez.

20

u/kuraokami89 5h ago

The story still good since the old character still look relevant.

4

u/DeathToBoredom 4h ago

That's true dedication right there. Always great lore, which allows for great story, and great characters by every aspect. The snezhnayans are just too pretty

6

u/Pitiful-Assignment-8 5h ago

I'm convinced that part of the revenue comes from miliastra, and this is the reason for their stable income.
Since it's essentially a mode within the game, analytics can't separate the revenue sources in any way, but CN is very passionate about this mode, and in all likelihood buys up a bunch of skins.

13

u/HopeCold1650 5h ago

I think it's pretty widely agreed most of it is from the Welkin moon.

Genshin is one of the biggest games in the world period let alone gacha, the amount of people with the pass keeps the game stable even on rerun only months like next month.

•

u/Utvic99 1h ago

And honestly I can see it do that well for many many years to come. Even if they screw something over they have a lot of room to improve it because players will always come back for a character they like. It's the literal perfect recipe created during covid and maintained with precision to this day. It's like they know exactly to a milisecond when it's optimal to make the game go from "it's so over" to "we're so back" and vice versa

-25

u/Single-Builder-632 6h ago

I lost interest in the game a few years ago tried to get back in but it has to manny of the post genshin gatcha game problems, to list a few static dialogue scenes, paimon, season mechanics, tedious events and  low currency. Obviously genshin also did a lot for gotcha, added quality a world with returning characters, initially a fun elemental system, a slow steady pace of lore and evolving world. Good Voice acting. 

its impressive that there fanbase stuck with them until the end. Whether it was timing or fomo or something to do on the train, they must be doing something right. 

31

u/FlameDragoon933 5h ago

a few static dialogue scenes

this hasn't been an issue since many years. Since Natlan especially, they've upped the animation game, and another bump in Nod-Krai and Snezhnaya

7

u/Saahil_08 GI/ZZZ/HSR/Endfield 5h ago

Genshin since Nod-krai has seen kind of a Renaissance....It is an old game made by developers that weren't as big as they are now so the jank is still present unlike their latest game ZZZ....but the improvement is also very much visible, story telling and presentation for example has seen a huge lift up....!!!

And Genshin story and lore is truly very interesting and so people stay with it.

•

u/Single-Builder-632 3h ago

Yea i actually played though the initial main quests of nod krai and agree its a step up, i do think paimon has killed it for me broke the camels back. I also think the changes to the fatui and how low quality i felt like sandrones model was, the story fell off a bit towards the end with the doctor ark, little things like that didn't help.

But i did appreciate the small improvements that were there, 

-5

u/GingsWife 5h ago

Timing and fomo, and a very, very clever monetisation strategy.