AKE and NTE made me wonder if we already reached market saturation in open world gacha games
as in GI and Wuwa already captured most potential player market and too invested to move to other games considering how time consuming to main more than 1 open world gacha. the big launch crowd simply return to their game before and only handful stay/convert to the new game loyal player while not much "fresh player" (never play gacha open world before) remains to capture
You also have to consider that GI offers many payment options, which causes the mobile figures to drop significantly, as these are not included in the calculation. There are also top-up bonuses if you use the site. For example Hoyo advertise the TopUp Store too.
In general, the mobile numbers without all the nerfs would be much bigger — it's insane.
They’ve been promoting the top up site for a while now but this is the hardest I’ve seen them go. Sponsored a bunch of CCs including smaller ones on both the global and JP sides and I think KR as well, I’ve only seen Sechi tho. As for ZZZ, I think they’re starting now, I saw canna promoting it
I believe Genshin has no more room to grow. WuWa has captured those who were dissatisfied with Genshin, and I don't see growth in that area either, and those who venture into other games... They simply quit or go back to the games they were already playing; I don't see any other game of this genre gaining as many players as Genshin did in 2020.
230
u/alxanta NIKKE 6h ago edited 6h ago
AKE and NTE made me wonder if we already reached market saturation in open world gacha games
as in GI and Wuwa already captured most potential player market and too invested to move to other games considering how time consuming to main more than 1 open world gacha. the big launch crowd simply return to their game before and only handful stay/convert to the new game loyal player while not much "fresh player" (never play gacha open world before) remains to capture