AKE and NTE made me wonder if we already reached market saturation in open world gacha games
as in GI and Wuwa already captured most potential player market and too invested to move to other games considering how time consuming to main more than 1 open world gacha. the big launch crowd simply return to their game before and only handful stay/convert to the new game loyal player while not much "fresh player" (never play gacha open world before) remains to capture
AKE and NTE may not be making the most money - but they are making a lot of money. If they keeping making around what they are now each month they will be fine. And AKE with the factory stuff makes it pretty niche. A lot of people aren't really interested in that aspect.
Especially as they are both extremely PC centric and that money is not represented.
Genshin is an anomaly with how many mobile players it retains given it's gameplay style. Most of the open world real time action games really suck on mobile.
I wonder how much of genshin's continued success with the mobile market has to do with them cornering a specific demographic that can afford a phone good enough to play genshin but can't afford pc's or laptops good enough to play it since those are more expensive than phones meeting the same criteria. Low/middle income people who can't or don't want to spend absurd amounts of money on a ps5 or something but can spare 5 bucks for a welkin every month or so. Genshin is really the only big name gacha that is optimised well for low end devices. I'd say AKE too but their gameplay is far better suited for PC anyway
Yeah this is why I just shake my head whenever people shit on Genshin model/animation and compare it to the newer gacha, Genshin can be played with older phone without turning it into a nuclear reactor.
Indeed as good as Endfield's mobile optimization is, the game isn't really that great on mobile. The PC experience is the definitive one. I spend quite a bit on the game but I exclusively do it via PC :)
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u/alxanta NIKKE 6h ago edited 6h ago
AKE and NTE made me wonder if we already reached market saturation in open world gacha games
as in GI and Wuwa already captured most potential player market and too invested to move to other games considering how time consuming to main more than 1 open world gacha. the big launch crowd simply return to their game before and only handful stay/convert to the new game loyal player while not much "fresh player" (never play gacha open world before) remains to capture