AKE and NTE made me wonder if we already reached market saturation in open world gacha games
as in GI and Wuwa already captured most potential player market and too invested to move to other games considering how time consuming to main more than 1 open world gacha. the big launch crowd simply return to their game before and only handful stay/convert to the new game loyal player while not much "fresh player" (never play gacha open world before) remains to capture
Genshin is its own thing and has huge following of casual players, meanwhile it feels that other games have same-ish audience that just moves from one thing to another.
And it makes sense they are going for more niche (base building or city activities), since it might attract some players who never tried those things before.
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u/alxanta NIKKE 6h ago edited 6h ago
AKE and NTE made me wonder if we already reached market saturation in open world gacha games
as in GI and Wuwa already captured most potential player market and too invested to move to other games considering how time consuming to main more than 1 open world gacha. the big launch crowd simply return to their game before and only handful stay/convert to the new game loyal player while not much "fresh player" (never play gacha open world before) remains to capture