r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ikemayelixfay 3h ago

Yeah at first I was for the nerf, but after running dungeons in the beta I'm now convinced it's the wrong move.

Was in a group that kicked a tank because they pulled a few extra groups. He was kicked for, "wasting everyone's time" in a beta where the whole point is testing...

I liked the idea someone posted here a few days ago about a debuff that reduces the XP you get from a dungeon the more you run it in a day. That will at least curb the boosting spam that plagues anniversary right now.

Can't count on today's gamers to not optimize the fun out of everything so you have to shift accordingly. I see where they were coming from with the nerf, but it causes a lot more problems than it solves.

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u/imissjudy 3h ago

lets kick the tank and spend 15 minutes to find a new one instead of a few extra pulls

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u/Straamannen 1h ago

That's the thing though. Half the time dungeon skipping doesn't even save time.

I've had groups try to jump the gorge in Slave Pens for FIVE MINUTES while just clearing the mob pack takes all of 30 seconds. 

Dungeon skipping only feels good, it does nothing for your day. It's the same thing as speeding and weaving. You're not actually saving time. 

And what's worse, the time "saved" assuming we actually do is for WHAT exactly? So we can play the game more? The game we're playing? 

And that's not even getting into all the time lost to people dying and groups wiping because of impatient fucks. All in all I'm fairly certain skipping has wasted more of my time than it has ever saved. 

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u/Elendel19 58m ago

Wow players are not known for their critical thinking skills

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u/z3phs 21m ago

Things that never happened on the eleven news.

I’ll make a post about my bias experience. Dungeons have been great I’ve got all classes and ran dungeons with all tanking dps healing and had 0 issues in every group. And had all sorts of experienced and inexperienced fast slow and what not

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u/Active-Enthusiasm318 2m ago

People are morons .. I was in a DM group looking for a healer, our tank kept kicking healers because they were in Org... Kicked 4 in 30 minutes then dropped because he said he didn't have enough time anymore... The zep jump and swim only takes a few minutes

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u/basicstyrene 2h ago

Sorry that is just so hilarious. Wasting everyone's time... in a test version of a video game where the point is to enjoy the world and have fun.

I guess the thing to do is find a guild of people wanting to actually play the game and do dungeons with them

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u/-1703- 29m ago

different people go into dungeons/raids with different objectives and because of wildly different reasons

not everyone goes into that dungeon to "enjoy the world" and 'have fun in the dungeon'

some people go in to them simply to farm an item. some go to farm boes to sell. some just go because they're levelling an alt and want to get their quests done.

like my group was at one point left to 3/6 and had to take 2 pugs. we kicked them out of RoL because they were so incompetent they conduct press space + W to do the fence skip..

we were there to get the quests done and get the characters to 20 so we can then get our 5 talent points via legacy for our main characters.

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u/Lacutis 3h ago

It feels like to me the way to cure boosting is to just give everyone in the group experience scaled to the highest level party member. If a 60 tries to boost low levels they get 0 xp just like he does. Even level groups? Everyone gets the same xp.

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u/Dantels 1h ago

That does hurt the large level gap dungeons like BRD. But BRD and Mara coudl be made exceptions.

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u/Lacutis 10m ago

Exception could just be no adjustment as long as everyone in the group is within the dungeons level range.

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u/Deep-Cut201 2h ago

Some people have always done this, because they're more interested in getting boss drops then farming mobs. Just dont run with people like that.

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u/Il_Valentino 2h ago

you are overlooking that the game system creates more of these situations for no reason at all. the devs should keep their fingers off core gameplay loops. dont trust the scorp

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u/Deep-Cut201 1h ago

Its not for no reason though is it? Its specifically to prevent the massive issue they had in classic of people grinding levels 10-60 in an instance.

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u/Il_Valentino 1h ago

thats NOT an issue, thats people playing the game how they prefer it. if you prefer questing then go question. should we penalize questing too? "oh no, hes having too much fun doing quests, go do profession leveling for once you weirdo"

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u/Trzlog 20m ago

What's the alternative? People playing solo because completing quests in a party with friends is just a miserable experience, because we're never on the same quests. How is playing solo better than playing in a party in dungeons? If they want people playing in the open world, they're going to have to heavily rework the entire quest design of the entire game and go in the direction of GW2 with persistent/recurring world events where everybody participates together.

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u/Dantels 1h ago

They replaced a minor issue with a major one.

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u/Harouun 1h ago

I didn’t see the new dungeon nerf, what does it do now

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u/Dantels 1h ago

Mobs give nearly no XP even at level, green name overworld xp is better. Bosses give a moderate amount and quests, the things you only do once per character, are a poor attempt to pick up the slack.

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u/Harouun 1h ago

Oh yeah that’s horrible

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u/phattybeats 46m ago

same thing happened to me in a deadmines run yesterday as a tank. I don't care about optimizing 20 year old content on a character that's getting deleted in a month. I want to run a dungeon and test out the class changes

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u/Nice_Reading5272 10m ago

I don't think tank kicking for extra pulls will ever be a significant thing in live or even the beta in general. Why would you want to waste even more time finding a new tank and waiting for them to get to the dungeon?

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u/Foreign-Pension3382 1h ago

Give me “didn’t happen for 1000” please