r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ikemayelixfay 3h ago

Yeah at first I was for the nerf, but after running dungeons in the beta I'm now convinced it's the wrong move.

Was in a group that kicked a tank because they pulled a few extra groups. He was kicked for, "wasting everyone's time" in a beta where the whole point is testing...

I liked the idea someone posted here a few days ago about a debuff that reduces the XP you get from a dungeon the more you run it in a day. That will at least curb the boosting spam that plagues anniversary right now.

Can't count on today's gamers to not optimize the fun out of everything so you have to shift accordingly. I see where they were coming from with the nerf, but it causes a lot more problems than it solves.

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u/Lacutis 3h ago

It feels like to me the way to cure boosting is to just give everyone in the group experience scaled to the highest level party member. If a 60 tries to boost low levels they get 0 xp just like he does. Even level groups? Everyone gets the same xp.

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u/Dantels 1h ago

That does hurt the large level gap dungeons like BRD. But BRD and Mara coudl be made exceptions.

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u/Lacutis 9m ago

Exception could just be no adjustment as long as everyone in the group is within the dungeons level range.