500 Golden Statues for each class, and then probably another 150 for the extra classes.
If you've got the loop down, and are going to use the apples then just set up FGA and one night clear out whatever you're gonna farm. Watch an entire season of a fate anime and come back to 500 million QP or whatever from treasure vault runs.
It's not like any built account has any trouble clearing farm maps, at least until Grand Hardest Difficulty farming and that's just because of class specific limitations, not exactly any meta Lancers known for farm buffers.
If you can 3 turn the Kazuradrop Event 90++ node.. why bother directly playing it... 200 times yourself doing the exact same 15 button presses in a row?
Hell if you're farming with Ciel and Summer BB like I am, there's not even much RNG left in the game. Just if the starting crit card is 90% or 100%
Even then i think if my extra class 1 score got higher that would be 100% all the time.
I kinda disagree in a weird way. Simply due to old unit still being viable…I don’t know how to describe it.
Like I can clear the end game content with my year 1 unit in FGO since the buff happens often enough and the equipment is universal. However in HSR I have to PRAY for Novaflare or a unit that can support the DPS and in the latter I have to grind for equipments again which is way worse since you can waste time autoing and achieve nothing for several DAYS just for semi decent foot and chest piece.
Fgo is grindier, but content can be cleared even with mid investment.
FGO doesnt really have super hard content, only the new monthly one in JP and the Grand Servant ones (where you can borrow a whale and just 1-turn clear it lmao). I dont play much but the best units in the game rn are pretty much overkill vs the content the game has
The reverse is true with HSR, the grind is easy but optimization is hard because of relics. The banners have guarantees so a daily login player could roughly pull at the very least 1 new unit every 2 patches. And endgames require skill in terms of game knowledge and planning, min-maxing etc. Being a mid-spender can make you skip some of the optimization part, but I guess thats the main revenue draw
And yet, FGO still puts its revenue toward new anime for the Fate franchise. God only knows where HSR’s money goes. I would’ve believed it went into HNA, but that game is just as much of a low-effort asset reuse slop as HSR
A part of the revenue if I go by how inconsistent fate anime quality is. Most it to all shareholders who put money into the franchise and copyright IP.
In reality, everything is much simpler. Some Japanese animation studios just have a lot of issues with overwork and low salaries, which is why some series come out with not-so-good quality. And unfortunately, they can't just hand everything over to Ufotable, because they already have a ton of work
Hi, different person, but I also dropped HSR not because of the dailies. Pretty early on. I just can't deal with how wordy yet empty the dialogue is. Somehow if you give me a world to walk around and NPCs to talk to I will have to. And boy oh boy are they saying a lot and nothing at the same time, was my impression.
Now I just play NIKKE for the plot and plot. I think I started near half anni.
It's not just the length but the length combined with me just not enjoying it. By that point, there was basically n part of HSR other than the personality of the characters that enjoyed.
I pushed though Penacony for the story alone but by Amphorious, i was strugling to get through that too and it got longer aswell.
Whatever. My point is that obviously those who coplain about the HSR of today likely play the game. I literally can't complain about it because o have no clue what's it even like right now. Sure there must be some of the Tectone type wierd obsessive people who follow everything about a game they don't even play but that's not normal.
The thing is those who quit probably dont spend that much in the game hence no loss in revenue.
People who spend monthly jades/BP can easily get 1 new character per patch, while smarter players can save for new character/dupes to improve their team. So my crackhead theory on this one is that hoyo adjusts powercreep relative to what monthly jades/BP buyers should be able to clear because thats the playerbase they cater to.
When I ask them what the problem is in those videos, I never get a proper reply. They don't know what they want from the story, they complain about characters not getting enough time yet want new new new every month, etc. While I definitely agree that the events have sucked and been very little, 4.x has been Star Rail at its best in story department for me.
Endgame enemies doubling in HP every 2 months is bad
Having teams being formed by all five star limited characters or a steep dropoff if you substitute four or unoptimal characters is bad.
The story having no real stakes, very poor build up, being hyper shounen coded, being hyper verbose is simply bad writing. Himeko alter comes in seemingly out of the blue to spew some cool lines, okay?
The game having not evolved at all on the turn based gameplay front for 5 years is bad. When you strip away the final fantasy summon animations, HSR is still the shallower than an oil slick turn based game it came out as. The entire gameplay still only centres on gaming the turn table, there is still no even basic features like wait a turn or defend for a turn or team positioning mechanics or atb mechanics.
You shouldn't need someone to explain these things to you if you actually play the game. Just say you are okay with all of the above, very obvious problems, and move on.
Okay, so it's a matter of your expectations being out of tune.
Endgame I agree with, but that's miniscule compared to other more important parts of the game which would be midcore and the casual area.
The battle system is never expected to have sweeping changes, that is completely unrealistic. It will also always be in this simple and shallow state due to the primary userbase that engages with it. It's not meant to be Persona or the Kiseki games. Their focus should be introducing fun gimmicks within the characters which we have seen with Himeko or Silver Wolf.
Yeah, so again, you don't know what you want from the story nor have any idea what you're talking about, lol. The story has plenty of stakes, especially for what you'd expect of Star Rail which has stayed consistent with the tone it's gone for and MHY has stated explicitly the kind of tone they want. Not to mention, as a live service game, it's perfectly in line with that.
4.x has had a strong build up and vastly improved how they handled antagonists and took their time. Fullwish and Asat Pramad were not rushed through at all and they learned from the overly poetic diatribe that plagued Amphoreus alongside not making it too obvious the banner characters are forced highlights. They also improved significantly on making sure patch characters don't disappear after the banner is over. Himeko Alter did not "come out of the blue" it was based around Planarcadia's wishpower concept and your Stellaron that's housed within you. Asat explains it quite clearly that the one in your body differs from the Stellaron that comes from Xipe and acts based on your actions.
You shouldn't need someone to explain these things to you if you actually play the game. Just say you didn't pay attention to the story.
You didn't pay attention to the story, I called you out on it. I even agreed with you in one aspect and explained that what you want won't be in a gacha game generally, but okay. You and your ego can take a hike.
Having teams being formed by all five star limited characters
Rmb when HSR players were shit slinging that Genshin has low pull income? That's the trade off. That's why veterans keep telling them the "generosity" comes at a price
As long as the game is this profitable, no big changes will be made. From the deluge of “everyone is quitting hsr” content in my feed, you would think its at least not in the top 3 but look at that, revenue actually increased lol
Which they changed since last year which made every gacha in the list drop its revenue? As sensortower never made accurate numbers and are used as trending metrics only?
Theres no doubt HSR revenue went down a chunk but some of that is releasing 3 less characters this region.
At the end of the day non push banners went from ranks 5-17 to 7-24. Not the end of the world. This isnt like ZZZ going from 10s-30s in the first half of 2025 to 30s-115 in 2026.
I dont play the game, quit after acheron release. And everybodys revenue declined from last year. Hsr is number 3 in revenue and youre still calling it “catastrophic” hahaha. Let me give you a piece of advice: quit. That game is shit, was shit and will always be shit. Its not going to change no matter how many “everyone is quitting” yt videos you watch cause its still raking millions and always among the most profitable. Hoyos not going to change the formula, period
Yes, and among the big ones only genshin. On the szechnaya (or however its written) patch, which is the culmination of like 7 years of story and after a kind of weak year from what ive heard.
Again, hsr is still top 3 my guy. If rev declined year on year, it did so less than the market cause thats how math works. You cant fight numbers and as long as hsr is at the top of the charts, its not going to change. If you are disatisfied with the direction of the game, drop all hope of it changing course and find a new game like i did
I do want HSR to improve dont get me wrong. but dailies are so simple and easy its sometimes the only thing that keeps me playing unlike Wuthering Waves, because you cant skip farming or playing with dodging.
HSR has quite literally no competition, it’s kinda funny. I don’t think there’s another 3d turn based game on the list, and not a lot of ones that you can play this casually as a side game.
the truth is something reddit losers never believe : HSR is still an extremely successful game. It is too hard to beat it. If the game is that bad and easy to be copied there will be tons of competitors show up. I hope one day there is a real competitor shows up so those losers can finally leave HSR. it is so annoying
I hope one day there is a real competitor so that hoyo actually starts putting money and effort into the game like they were forced to with Genshin when its competitors showed up.
Of course this comment could just be summed up with white text over a black screen, fading into the main character putting their hand over their chest.
its actually absurd how much people out there that do this shit. Entire accounts dedicated to hating a game they proudly don’t play anymore, posting multiple times a day about how they hate everything new about the game. Im seeing them on tiktok now too
Most redditors dont know the true depths of gacha tribalism hell.
People complain about HSR, but those of us who are online enough to complain are well aware that 4.x got knocked off-course for CCP reasons. I think a lot of people are hanging on until 5.x (which will allegedly revive old team archetypes) to see where things are really headed.
Probably going to get tarred and featherd for saying it, but it might be time to accept we're in an echo chamber lol. The Aha banner is going to be hilarious too.
I complain about it but still play it, but at least I stopped spending 6 months ago. I don't really have much hope for the future (powercreep, shilling, possible paid buffs on the horizon), but I still have fun with it for now.
I mean Genshin revenue has dropped significantly compared to where it was a few years ago. Remember when this game used to pull in over $100 million a month single-handedly? Now, even combined with HSR, they barely hit that number. There’s still a toxically positive part of the playerbase that’s willing to pay for literally anything in Genshin and HSR, but the falling revenue for both games speaks for itself.
If people wanted to save money, they wouldn't be spending hundreds of millions (and major gachas obviously make hundreds of millions across all platforms) a month on some gacha nonsense
still doesn't mean a whole lot. NO game that's several years old makes the same revenue consistently today that it did when it was in its early release era and such. go ahead and show the class which games DON'T fall into that category.
you are making the most obvious observation of what happens to any on going game after running for several years and acting like it somehow proves something about the game itself.
Okay but genshin is actually genuinely in a much better place overall than it was during that time period or at bare minimum equal. We got some powercreep but way more to do and quality of life in exchange so it kinda evens out. The game is just old and long af so pulling new players is insanely hard so as people drop out for a variety of reasons it’s just hard to replace them.
Many people left in the first place because the game didn't improve for a long time. I agree that for the past few years the game has felt better than before, but it's unlikely to bring back the players who already left
genshin has actually increased in yearly revenue post fontaine. obviously no more raiden debut types of high, but it remaining stable while everyone else falls is an acheivement of its own
if HSR adds paywalled character buffs in the next patch
You: "I want to spread unverified leak information EVERYWHERE on the internet so that even people who don't look at leak subs are forced to absorb information from leakers who caused a similar shit show over at ZZZ because they're clout chasers that don't care about how accurate their leaks are."
HSR players would find some self-respect and stop throwing money at the game?
People literally play 100% AI games and games with 3 million VIP tiers, mandatory PVP, and power that you can buy. If you think this is the bottom of the barrel you REALLY haven't seen how shitty gacha can be. And for that matter how shitty MMO's can be.
You: "I want to spread unverified leak information EVERYWHERE on the internet so that even people who don't look at leak subs are forced to absorb information from leakers who caused a similar shit show over at ZZZ because they're clout chasers that don't care about how accurate their leaks are."
HSR players and their lack of reading comprehension. I literally said "IF".
People literally play 100% AI games and games with 3 million VIP tiers, mandatory PVP, and power that you can buy. If you think this is the bottom of the barrel you REALLY haven't seen how shitty gacha can be. And for that matter how shitty MMO's can be.
I mean, just because shitty browser games exist doesn't make HSR any better, especially considering how many marketing gimmicks and monetization-shit (like chimeras gacha) they've been adding lately.
i quit the game since 4.5, u know. Because I'm sick of this dogshit, low-effort content and the devs absolute lack of care, despite making that kind of money. Even Genshin, for all its flaws, has started to improve. HSR, on the other hand, only "improves" when it comes to shitty, manipulative monetization mechanics.
That's why it's even funnier to me how HSR players who hate ZZZ end up throwing money at HSR, only for that cash to go anywhere else but back into HSR
Yeah dude. You and every other person like you plays coy.
"Tee hee I didn't just reveal leak information everywhere! Look! I have plausible deniability! I totally didn't disclose something nobody would know if they didn't follow leaks"
Don't leak stuff everywhere on the internet. ESPECIALLY unverified leaks. People get angry or disappointed over stuff that ends up never happening just because leakers want to clout chase. They did the same thing over on ZZZ with the "paid buffs" controversy that ended up being a nothing burger. It's basically a rerun of every time Genshin/WuWa players expect a selector that never materializes because people can't shut up about leaks in non leak channels.
I mean, just because shitty browser games exist
Thank you for rewriting gacha history to suit your narrative. And also I like the fact that the things you dislike must definitely be browser games.
monetization-shit (like chimeras gacha)
This is the only new monetization and it's literally divorced from any story or gameplay content. It's essentially a shittier and less impactful version of what Genshin is doing. The only difference is the fact that most people are visiting anyone's worlds to see their chimera because nobody cares about HSR pets that much.
Yes they do. I have my criticism's, but I was glad to see they caved and finally did summer alts. No surprise the oh so amazing english started whining but money always matters most.
I don’t know how people even have the time with how much rng grinding is in the game. I finally broke free a while ago, there’s way better games that respect your time.
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u/The_Penguin_22 5h ago
Damn near certain that over 95% of the people complaining about HSR still play it daily