r/classicwow • • 5d ago

Forever Beta Feedback You know the High Elf you escorted from Northwatch Hold? This is how different he looks in Forever.

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3.6k Upvotes

This is the first time a model has clashed so badly with its surroundings that it took me out of the game for a second. It probably wouldn't be as much of a problem if the "Forever" model, which reuses the retail blood elf, weren't clad in such low-res armor, but in the context of Durotar's terrain, and especially next to my SD undead mage, it looks really jarring. I only slightly prefer the Classic look over the older retail blood elf, but that's mostly nostalgia from growing up with WC3. Compared to the HD model, there's simply no competition in my opinion.

r/classicwow • • 4d ago

Forever Beta Feedback How do you feel about the art direction of WOW Forever?

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2.6k Upvotes

On the left is the datamined paladin tier set from the Hyjal Summit raid. On the right is a fan-made paladin tiet set, I believe from Karazhan.

r/classicwow • • 2d ago

Forever Beta Feedback Can we have the old portrait instead of the retail ones ?

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3.8k Upvotes

I thought it was a given that, upon choosing the SD option when first launching the game I would get the iconic portraits.

Finding instead the retail slop ones was disappointing. Can blizzard give us those back and I guess, draw some for the smurfs ?

I know some of you will blame me for this. Saying this does not matter, but it does. When creating an alt, the OG set up the vibe and are a big part of the iconography that allows you to imagine what your next toon will be.

r/classicwow • • 5d ago

Forever Beta Feedback Forever wow has wierd art direction rant I need the devs to take it more seriously

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2.1k Upvotes

First of all I wanna say I been really enjoying the beta of wow forever so far but... I cant get it out of my mind that it feels like they are shitting on us about the SD models stuff, I heard in a xaryu stream that if the streamers hadnt pushed for sd models we wouldn't have had them, hear that makes me really concerned they don't care abt this at all and the new armor sets look cool but they don't look anything like the og tier sets like the art direction is all over the place... maybe im alone in feeling this concern but somehow I feel like we need to push up the volume on this and make the devs actually think about what they add and if it fits the world not just add retail graphics style stuff imo doesn't fit the classic spirit they where talking about...

Anyway just need to rant this out and maybe see if anyone has some good ideas on how to make this not become the case 🙃

r/classicwow • • 21h ago

Forever Beta Feedback Walking animations are not connecting to the ground anymore on some races

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3.2k Upvotes

Classic left, Forever right (SD and HD are the same animation)

This may seem small, but the little things like this made classic renowned for its high attention to detail and passion from the devs.

This is the same for running animations on some races.

I’ve posted multiple bug reports since day 1 of beta.

Please fix, Blizzard, I don’t want characters in game to be moonwalking around. Literally unplayable.

r/classicwow • • 5d ago

Forever Beta Feedback I enjoyed first week of beta very much, maybe a little too much...

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2.1k Upvotes

So i've leveled all classes to current level cap on PVE server - I'm a hardcore enjoyer so don't feel a need to participate in PVP. I had lots of fun leveling and can't wait for Blizzard to raise level cap to 30. I've checked all classes and specs out and can provide some feedback if You're still hesitating on what to play.

My personal LEVELING/ENJOYMENT (noPVP) tierlist of classes right now for this level cap:

S+: Hunter (best class hands down due to pet)
S: Warlock (very strong class when You relise spirit is king)
A: Shaman(decent overall unless You play ele) / Paladin (yes, You can almost 1 shot most mobs, but feels clunky when fighting 3-4 mobs)
B: Mage (has potential to be A, because new scrolls look VERY interesting, especially "Cryoblast")
C: Rogue (felt bad early, decent later, nothing exciting or new about this class) / Priest(strong, could be A, but PWS +wand playstyle too boring, so C)
D: Warrior ( needs some help with rage gen, yes You can solo dung as prot, but You need giga gear. no gear=nofun)
E: Druid (currently worst feeling class in the game - sad but true, needs miracle on almost every aspect, resto feels decent)

r/classicwow • • 4h ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

1.4k Upvotes

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

r/classicwow • • 2d ago

Forever Beta Feedback Blizzard, you've got a chance to birth a legend

1.9k Upvotes

Streamer gold buyers this, warrior rage gen that...

Blizzard, just wipe the servers when you up the cap to 30. You need more data on leveling speed and xp distribution anyway. Aggrend said in that interview with xaryu that forever time-to-twenty(TTT) was comparable to anniversary TTT, but people werent following optimized routes on week 1 of beta. If unoptimized TTT in beta matches optimized TTT in Anni, thats a problem. Beta has no promise of permanence. Wipe them boys and get better data to make the actual release better.

Also, watching all these gold buyers freak out will be gold.

r/classicwow • • 4d ago

Forever Beta Feedback Blizzard just gave Arms Warriors 31-talent points capstone ability Mortal Strike to a Hunter PET.

1.3k Upvotes

Now a Hunter's pet gets it. For free. No 31 talent points. No commitment. Just a mortal strike ability on a 6 second cooldown that a beast handles while the Hunter stands 30 yards away plinking arrows.

Warriors are apparently starving for resources to actually use their kit, and now the one signature tool that made warriors unique in PVP is being handed to a pet class as a bonus feature.

The content creator Kargoz goes into depth about this being the most broken thing in wow forever. https://www.youtube.com/watch?v=7kH7gF1PSgs

r/classicwow • • 3d ago

Forever Beta Feedback A tiny little item has made my immersion jump like 300%

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3.8k Upvotes

With the way my contrast and gamma is set, the world can get VERY dark and having to use a torch has been so damn fun. Just makes me feel like I'm an actual adventure

r/classicwow • • 1d ago

Forever Beta Feedback Easy solution to the RMT drama.

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1.0k Upvotes

r/classicwow • • 5d ago

Forever Beta Feedback Campfires should have a smoke trail to make them easier to spot

3.7k Upvotes

I like that you receive a 'Nearby campfire' buff when they are near, but it can still be hard to locate them on the ground. It would be cool if they have a smoke trial going up into the sky 20-40 feet to make them more obvious from a distance.

r/classicwow • • 3d ago

Forever Beta Feedback Druid cat form quest griefed - No-one has completed in 12+ hrs

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1.4k Upvotes

EDIT - we did boys - fix deployed https://www.wowhead.com/forever/news/cat-form-druid-quest-bug-should-be-resolved-383157

The relics for the cat from quest have the same issue as the stopwatch in westfall. If more than 1 person tries to loot it at the same time it gives the "there is no loot" error.

Some greifers have set up bots spamming one of the relics. I've not seen anyone complete the quest in over 12 hours.

We've been unable to get the bots flagged for pvp or create a new layer. Just waiting on blizz to implement a fix now :(

r/classicwow • • 2d ago

Forever Beta Feedback Streamers should receive RMT bans for accepting gold just like any other player

1.6k Upvotes

Blizzard bans gold sellers, and they ban the players who accept the gold too. Doesn't matter if you "didn't know," doesn't matter if it was a friend, doesn't matter if it was 50g or 500g. That's the rule and most of us just live with it.

1. Blizzard can detect gold sellers. They wipe bot farms, trace the gold, and ban the accounts on the receiving end. And When its a streamer:

  • They see it and choose not to act.

2. Blizzard punishes the people who accept it. A regular player who takes gold from a stranger gets flagged and banned. Nobody gets a pass for saying "it was a gift." Gold moved in a way that isn't gameplay, and that's all Blizzard cares about.

So if it's option 2 and Blizzard knowingly doesn't ban streamers, that's not an oversight, that's tolerance. And if Blizzard is tolerating it means they are supporting it, but only for streamers (Since they explicitly choose to not ban them). That's unfair to every other player who gets punished for the exact same thing.

"But streamers get donations and random players usually don't." It shouldn't matter. The rule is about accepting the gold, not about how often it happens or how many people are watching. A random player who gets a donation is treated as a rule breaker, so a streamer should be too.

We can all agree it's not good for the integrity of the game when streamers get showered with free gold on stream. Treat everyone equally. Streamers should have to watch what they accept for free, just like any other player.

Whats your opinions?

r/classicwow • • 1d ago

Forever Beta Feedback My talons will shred your body, **insert player race here**

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1.9k Upvotes

This kind of dialogue from monsters works for the base-races of classic wow but it is absolutely hilarious when monsters call player "Windshaper Skyborne". Like, what? How do harpies in Barrens know the political and ideological divide between within the Skyborne society and guess which side of the argument do the player character belong to? They should just replace these dialogue with "Skyborne" so that it is less jarring.

r/classicwow • • 1d ago

Forever Beta Feedback What HD users see when they look at my cute lil SD gnome

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1.4k Upvotes

r/classicwow • • 3d ago

Forever Beta Feedback The layering between zones is just nuts

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1.4k Upvotes

r/classicwow • • 1d ago

Forever Beta Feedback He might have a point

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996 Upvotes

r/classicwow • • 5d ago

Forever Beta Feedback Example of a Skyborne Owlbear from the community.

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1.5k Upvotes

Saw this example in TheoryWise's video about the mismatched art styles and absolutely love it. Way more classic and they toned down the blue a ton. I think the silhouette and colors fit right in to classic way more than the neon blue bear, what do you all think?

Creator - https://x.com/naitsade/status/2099583338289782910?s=46&t=wQsh0caLxmxVN-QH7ssHhg

r/classicwow • • 3d ago

Forever Beta Feedback RMT crack down should effect streamers?

981 Upvotes

Blizzard mentioned that people caught buying gold will receive a ban. So the first step to attempt to circumvent it would be. Buy gold on a level 1 fresh account and send/trade to a different account.

So if blizz flags that as well, which they obviously should, would that also flag streamers?

r/classicwow • • 6d ago

Forever Beta Feedback Aggrend: Next weeks Developer Podcast will be about Classes

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593 Upvotes

r/classicwow • • 3d ago

Forever Beta Feedback Layering doesn't exist in Wow forever. This garbage is CRZ/sharding.

664 Upvotes

I keep seeing people talk about layering (devs included) as if it is the same thing we had in classic. Layering, as a concept, was the idea that an ENTIRE continent was a single layer and housed a certain number of people.

What we have in wow forever is simply sharding/CRZ (cross-realm-zones). This is a different "layer,zone" per individual leveling area. This is what came into retail wow, and is why when you switch zones you phase away. Layering was created with the sole intention of preventing the EXACT situation happening now between zones.

It is abhorrent, immersion-breaking, and needs to go. Bring true layering back.

And if they ARE using layering, then you should NEVER layer someone on zone transition; especially automatically without that new prompt.

Probably my second biggest gripe in retail past flying mounts is that the world isn't continuous. Seeing people and even mobs pop in and out on zone switches is about as immersion breaking as if every zone just had a big portal you stepped through to get to the next zone. Hell, at least the portals would make sense.

Edit: I am seeing people here and otherwise claim I'm making up layering being "whole continents." Or maybe not being familiar with the original intention of layering.

Straight from the OG Classic Dev's mouths.

https://www.youtube.com/watch?v=O3b423uqrdo&t=221s

"We, effectively, built up new technology. We’re kinda calling it Layering and this new technology kinda allows us to span World of Warcraft Continents wholesale. So an entire Eastern Kingdoms and entire Kalimdor is sort of one single seamless continuous world that all players will be able to play in. However for launch we will be able to have, if we need to, more than one of those continuous worlds […] Once you’re kind of in one of these layers we try to keep you kind of sticking to it so for example if you start off in Elwyn Forest […] during that play session if you move on to other zones you know all the way north you will still be sharing the same continent."

r/classicwow • • 4d ago

Forever Beta Feedback Suggestion: weather should be the same on EVERY layer

1.4k Upvotes

Layering can be incredibly immersion breaking but I think some things can be done to help.

Earlier today, there was a massive storm in The Barrens, which looked amazing, but most people in ‘general chat’ couldn’t see it and were asking for invites to the ‘rain layer’.

Surely weather is one thing that can be persistent across ALL layers?!?!

r/classicwow • • 5d ago

Forever Beta Feedback Feedback: Faction exclusive customization for skyborne will help tremendously in making them feel like they belong.

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516 Upvotes

So i believe the biggest problem with this race is the fact that they aren't visually distinct. It blurs the line of faction identity and that breaks immersion, which i think is one of classics biggest selling points. As you guys mentioned you want the world to be the main character. Making sure the races fit within the faction they represent goes a long way with building the world and making it richer more immersive.

With just a few tweaks i think this could work out really well as all the lore that has been written in is all around pretty good i think it just needs to be tightened up to represent a more coherent visual identity behind the 2 factions of Shen'dorei.

  1. High Order : These elves are the ones who want to remain independent and in control of their own destiny, which is already how you present them in the game. Ultimately they want to find a new source of magic rather than rely on untrustworthy benefactors. Their culture and aesthetic are also closely aligned with the traditional High Elf identity, making them a natural fit to help bolster the severely diminished High Elf population. This also fills in the long-standing desire to have the more traditional LotR style elves within the Alliance.

- Skin tone: should range from fair to dark skinned to reflect that they only partake in the magic of Skywall to sustain themselves much like the High elves did with the Sunwell.

-Eye color: For High order it should be a range of blue to white. Blue just makes sense that the magic in Skywall would give that kind of color. White is also a good color as some elves in warcraft 3 had those eyes and i think its awesome to finally be in the game.

  1. Windshapers : Currently, the blue skin is essentially a mysterious blessing that appeared seemingly out of nowhere. It initially affected only a small number of elves before gradually becoming more common. I think it would be much more interesting if the origin of this transformation were tied directly to the Windshapers' story. Instead, I would have the Windshapers swear allegiance to a mysterious, rogue wind elemental lord who openly defies Al'Akir. This would create an interesting parallel to the existing conflict with the elemental cults. Both elven factions already oppose the forces that serve Al'Akir, but rather than simply fighting the elementals, the Windshapers would ultimately make the radical decision to ally themselves with one.

It could almost be an Anakin Skywalker moment for the Windshapers: in their attempt to defeat a greater threat, they make a choice that fundamentally changes who they are. They believe this rogue elemental lord offers them the power necessary to oppose Al'Akir and continue their way of life which is one of the driving forces behind this decision, but in doing so they cross a line that permanently separates them from the High Order. That would also give the blue skin a much stronger narrative purpose. Rather than being a random blessing that slowly spreads through the population, it would be a physical manifestation of the Windshapers' allegiance to their elemental patron.

This would also help establish the Windshapers as something more distinct than simply another group of elves. They would effectively become an elemental elven race, which could fit particularly well with the Horde and give them a much stronger visual and thematic identity.

Finally, their relationship with an elemental lord could naturally explain adding the Priest class.

-Skin tone: So similarly to how the Dark iron dwarves skin tone was affected by Ragnoros magic. The Windshapers were blessed by this rogue elemental lord and that is what changed the skin to different shades of blue. I would also add in some gray skin tone as a way to softly give horde player something similar to darkfallen but still distinct enough to where darkfallen customization options could be added in the future.

-Eye color: Same reason as above the blessing gave them golden/orange/purple colored eyes. The cinematic showed blue skin with gold eyes and I think it would be good to stay true that. Purple eyes can be for the electric side of air magic.

  1. Race Name :I feel the names should be altered so that the races themselves have a cool, streamlined nickname rather than being named after the faction or subfaction they belong to. As it stands, the character creation screen feels unnecessarily messy. For example, we don't call the Night Elves “Kaldorei” or “Sentinels.” Those names still exist, but they serve as lore and backdrop that enrich the Night Elves' identity.

I think the same approach would work better here. The High Order elves could simply be called Sky Elves or even just High Elves, while the Windshapers could be Wild Elves, Elemental Elves, Primal Elves, or something along those lines. There are probably even better names someone could come up with.

The important part is the distinction: the races should have a streamlined name that fits alongside the other playable races, while the High Order, Windshapers, remain as organizations within the lore. That would make the character creation screen much cleaner while also giving the world more depth, rather than making the faction names do double duty as both racial and organizational identities.

  1. Skyborne Race Select Portrait: This needs some work right now the male skyborn portrait is really really rough and its just not appealing to click on lol.

r/classicwow • • 4d ago

Forever Beta Feedback WoW Forever: Druids need a real hybrid stat-conversion talent

490 Upvotes

One thing about the current Forever beta feels strange to me: the class that is supposed to be the hybrid class has arguably the weakest support for hybrid gearing.

Several other hybrids/specs get talents that let one primary stat support multiple roles:

  • Paladin – Champion of the Light 3/3: Intellect grants Spell Damage and Healing equal to 100% of Intellect.
  • Enhancement Shaman – Mental Dexterity 3/3: Intellect grants 100% of its value as Attack Power.
  • Enhancement Shaman – Mental Quickness 2/2: Intellect also grants Spell Damage and Healing equal to 30% of Intellect.
  • Priest – Spiritual Guidance 5/5: Spirit grants Healing equal to 25% of Spirit and Spell Damage equal to 8% of Spirit.

Meanwhile, Feral Druids have no comparable bridge between their physical stats and healing/casting. Heart of the Wild gives 10% Intellect, 20% Stamina in Bear and 10% Strength in Cat, which is useful, but it does not make Feral gear meaningfully support the caster/healer half of the class and vice versa.

That feels especially unfortunate in Forever because the itemization direction is becoming more role-specific. The datamined Tier 1 already has four separate Druid sets: Feral, Guardian, Balance and Restoration. Feralheart Raiment (T0.5) itself still has its old all-stat pieces in the current data, but even its reworked set bonuses are moving away from one broad hybrid bonus, and future raid gearing clearly looks much more specialized.

Blizzard's own itemization philosophy says the unified hit/crit changes are intended to help hybrids such as Ret Paladins and Enhancement Shamans. I would love to see that philosophy applied equally to Druids.

I'm not asking for Feral Druids to heal like a fully geared Restoration Druid while wearing DPS gear. I just want the original Druid fantasy — shifting roles and doing several things reasonably well — to be supported by the talent and item systems rather than punished by them.

A Nurturing Instinct-style talent would be an obvious solution. TBC already experimented with converting Agility into Healing. Forever could introduce its own version deep in Feral or even deep in Resto, or expand Heart of the Wild so that physical stats provide a modest amount of Healing/Spell Power and/or Intellect contributes something useful to Feral forms.

The numbers can be balanced. The important part is the design principle:

Paladins and Enhancement Shamans are being given tools that make specialized gear more hybrid-friendly. Druids currently need hybrid gear itself to carry every stat they want — at the same time that endgame gear is becoming more specialized.

For the class whose core fantasy is literally changing forms to fill different roles, that feels backwards.

I'd really like to see Druids get some love here during the beta.